Processing
Texture
The texture is computed in Agisoft Metashape, on each zone’s model.
Colour calibration
Section titled “Colour calibration”This step evens out the whites and the brightness across the photos.
Menu Tools > Calibrate colors…
- Source data:
ModelorDEM? - Check
Calibrate white balance
This calibration makes the photos of a chunk consistent with each other, but it keeps the green tint of the water. For the published model, colour correction happens in the viewer: the zones are brought to a common colour, and the dominant green is removed pixel by pixel. The light and dark bands left by the lights can also be toned down by the publishing pipeline (test in progress).
Texture resolution
Section titled “Texture resolution”High res
Section titled “High res”21 025 px2 (145px x 145px) per 1 ft2
Web publishing
Section titled “Web publishing”No more need for a low-resolution version: the export’s texture is published as is, cut into tiles of at most 4096 px and compressed (KTX2), and the viewer loads only the visible tiles. A single texture page per zone, up to 16 384 px (e.g. redone zone 4: 16 384 px).
Building the texture
Section titled “Building the texture”Menu Workflow > Build texture...
- Texture type
(to be completed)