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Building the models

The face size for the high-resolution models was set to 2mm <sup>2 </sup>, that is:

Faces / sq ft
Model 1 475
Terrain

48 400 px2 (220px x 220px) per 1 ft2

Publishing on lock21.info/modele starts from the most detailed export of each zone. The publishing pipeline (tools/publish-model/) simplifies it on its own: I no longer have to export a separate “web” model.

Faces / m2 Faces / sq ft
Model (most detailed level) 3 000 ≈ 279
Terrain

The distant levels are lightened even more: about 40,000 faces per zone for the coarsest and 150,000 for the intermediate one. The fine detail comes mostly from the texture.

For the relief of the mussels (1 to 3 cm) to stand out in the viewer, you need a fine geometry export, with edges of about 1 cm or less (e.g. zone 12: 13 M faces, about 7 mm). This export doesn’t need a texture and must come from the same chunk as the published export. With depth maps in low quality, the model stays too coarse, even with lots of faces: that’s why I’m redoing zone 4 in medium quality.